This is a list of all of Gotter's Raiders.
Meters Per Hour is how fast a soldier goes.
Infantry[]
Psychoharvester: These psychic resource gatherers just use their minds and NBC suits to gather minerals and vespane gas. They are needed to construct the buildings that Gotter has planned out. They are slightly superior against other builders.
They have no weapons, so they make use of their minds and attempt to explode enemies heads up (If they have any).
HP: 100
Attack: 10 points of damage
Speed: 40 Meters Per Hour
UPGRADES:
Insanity: Cannot be mind controlled
Increased Mental Training: Quickens the time needed to mine resources and increases the quantity of resources gathered.
Psychic Weapons Upgrades: Upgrades Weapon
Teflar Armour Upgrades: Upgrades Armour
Raider: These soldiers make up the backbone of Gotter's Raiders. They are usually armed with WRD-91 Submachine guns.They are armoured in Teflar (Teflon-Kevlar) suits, so that bullets and other projectiles slip off instead of piercing the suit. They also have air breathing gear that hides their faces, but is used only in EVA. It is unknown about what the people beneath the suits even look like aside from their shape.
HP: 120 (150 with Riot Shield)
Attack: 20
Speed: 40 Meters Per Hour (30 with Riot Shield)
UPGRADES:
Riot Shield: Bullets can be deflected off of this shield making the health of the Raider increase by 30 but decreasing the speed by 10 Meters Per Hour
Standard Gun Upgrades: Upgrades Attack
Teflar Armour Upgrades: Upgrades Armour
Rocket Raider: These people are like Raiders except they carry Plasma RPGs and can lay waste to any vehicles in sight. Health: 120
Attack: 40
Speed: 30 Meters Per Hour
UPGRADES:
RMLGS: Adds a Laser Guide onto the rocket, improving the ROF of the Rocket Raider
Standard Gun Upgrades: Upgrades Attack
Teflar Armour Upgrades: Upgrades armour
Arsonist: You thought the Firebats were bad? Meet these guys. They have different coloured gear that is slightly the same as a Raider's armour, but has 2 oil sprayers that start burning when it is out of the fireproof gas tanks. If you shoot the gas tanks, they will explode. Health: 140
Attack: 40 (Splash Damage and lights enemies on fire for 5 damage per second)
Speed: 40 Meters Per Hour
UPGRADES:
Self Destruct: Self Explanitory. Said Arsonist detonates his oil packs and lights everything around him on fire.
Napalm: Keeps the fire burning and sticking on people
Standard Gun Upgrades: Upgrades Attack
Teflar Armour Upgrades: Upgrades armour
Desolator: Poor Desolator, he makes silent springs everywhere he goes. But for the enemies, they fear his CV9-Desolation Pack that he carries around. If you encounter one, get all of your infantry away from him. He seemed to had melted his body because if you kill him, he erupts in a slimy radioactive goo explosion. Or it could be the fact that he has a bunch of radioactive material packed in his suit. Health: 190
Attack: 100 (Insta-kills infantry)
Speed: 20 Meters Per Hour
Spy: Being a spy is a little hard. If an detector is close to the Spy, he is revealed. However he looks like an enemy he is assigned to attack. He has a pistol in case of an emergency.