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Terran ability analysis (Starcraft I) examines the overall effect of unit abilities outside standard attacks and movement.

Unit abilities[]

Repair

  • User: SCV
  • Cost: Minerals and Vespene Gas (variable)
  • Effect: restores HPs to units and buildings
  • Limits:
    • only affects Terran mechanical units and buildings
    • can not repair units and buildings of other races
  • Type: Buff

Stimpack

  • User: Marine and Firebat
  • Cost: 10 HP
  • Effect: increases unit movement and firing rate
  • Limits:
    • effect is temporary
    • can not activate if unit has 10 HPs or less
  • Type: Buff

Cloak/Decloak

  • User: Ghost and Wraith
  • Cost: Energy
  • Effect: unit becomes invisible and cannot be attacked
  • Limits:
    • ability slowly drains energy per second
    • unit can be attacked if seen by detectors
  • Type: Defense

Lockdown

  • User: Ghost
  • Cost: Energy
  • Effect: target mechanical unit becomes immobilized
  • Limits:
    • affect is temporary (60 seconds)
    • does not affect biological units
  • Type: Debuff

Nuclear Strike

  • User: Ghost
  • Cost: nuclear missile armed in silo
  • Effect: target receives 500 HP damage or 2/3 damage (whichever is greater)
  • Limits:
    • nuke must be constructed and armed in a silo
    • caster must wait for nuke to launch and hit
    • caster may get damaged unless upgraded ocular implants
    • a warning siren alarms everyone once nuke has been launched
  • Type: Offensive

Heal

  • User: Medic
  • Cost: Energy
  • Effect: restores HPs to units
  • Limits:
    • only affects friendly biological units
    • can not heal friendly zerg buildings
  • Type: Buff

Restoration

  • User: Medic
  • Cost: Energy
  • Effect: removes negative buffs from target
  • Limits:
    • more costly than heal
    • only one target at a time
    • does not affect Stasis Field
  • Type: Buff

Optic Flare

  • User: Medic
  • Cost: Energy
  • Effect: reduces target sight to 1 matrix
  • Limits:
    • only one target at a time
  • Type: Debuff

Deploy Spider Mine

  • User: Vulture
  • Cost: None
  • Effect: releases a spider mine to target area. Spider mine waits until an enemy ground unit is detected before unburrowing and detonating with 125 explosive damage
  • Limits:
    • only 3 mines per vulture
    • mines can not attack unless enemy unit is close enough
    • mines can not attack enemy air units
  • Type: Offensive

Siege Mode/Tank Mode

  • User: Siege Tank
  • Cost: None
  • Effect: shifts unit between mobile vehicle to stationary artillery, increasing attack from 30 to 70
  • Limits:
    • unit can not move in Siege Mode
    • unit can not attack units that are too close
    • explosive splash damage may cause friendly fire
  • Type: Conversion

Defensive Matrix

  • User: Science vessel
  • Cost: Energy
  • Effect: casts a 250 HP shield on target unit
  • Limits:
    • shield does not regenerate
    • shield lasts for 60 seconds
    • can not target friendly buildings
  • Type: Defensive (it is in the name)

EMP Shockwave

  • User: Science Vessel
  • Cost: Energy
  • Effect: drains energy and shields from anything in blast radius to zero
  • Limits:
    • does not permanently drain energy and shields
  • Type: Debuff

Irradiate

  • User: Science Vessel
  • Cost: Energy
  • Effect: slowly deals 250 damage to biological unit
  • Limits:
    • does not affect mechanical nor robotic units
    • does not affect buildings
    • lasts for 30 seconds
    • only one target at a time
  • Type: Offensive

Yamato Cannon

  • User: Battlecruiser
  • Cost: Energy
  • Effect: deals 260 points of explosive damage to target ground/air unit/building
  • Limits:
    • large energy cost (150)
    • long time to recharge enough energy
  • Type: Offensive

Building abilities[]

Scanner Sweep

  • User: ComSat Station
  • Cost: Energy
  • Effect: reveals target area and hidden units within it
  • Limits:
    • last for 15 seconds
  • Type: Debuff

Enter Bunker

  • User: Bunker
  • Cost: Minerals to build and maintain building
  • Effect: prevents units within from taking damage from attacks or other abilities
  • Limits:
    • can only store up to 4 light infantry units
    • once building is destroyed, units can be attacked
    • units inside can not activate or be affected by their own abilities
  • Type: Defensive

For more detailed information see Terran Special abilities on battle.net

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